

The goal here is to create a base world map that the modding community can use to make new mods. Taking Portugal is no problem I just have to keep a watchful eye out for the English landing troops. Two new nations appear on the map in 1444: Blambangan and Bali. It can expand by using the Sengoku Casus Belli on neighboring Daimyos. (can be negative) example: cash 999999 (adds 999999 ducats). The ottomans should have already curb stomped the byzantines and be preparing to seize Albania. EU4 RULE BRITANNIA: NEW EVENTS - European Traders In China | Trade Good For reference, EU4 has 3,773 provinces and HOI4 has 13,233. Some way of manually setting the start year? The vanilla map has around 7,900 provinces while this map has around 16,000 provinces. This has changed in a few ways, although the provinces on the map are the same. ask questions … The vanilla map dimensions are 8192x4096 pixels. Of course, being such a heavy mod, you’ll need a hefty computer to handle this mod without too much slowdown.Select Page. Interestingly, it really does affect or alter pretty much every part of the game, adding a lot of extra mechanics and depths that you wouldn’t necessarily expect if you haven’t played a total conversion mod before. Honestly, there’s a ton more stuff added to the game through the mod, so you should definitely check it out at the link below.Īnother big mod which will likely be palatable to more people is MEIOU and Taxes or M&T for short. Actually, literacy also sort of works like it’s own fourth development option, so it’s actually pretty interesting. There’s no option to spend monarch points to develop your provinces, and instead, they progress at their own rate, which is affected by things such as literacy and agriculture. Your expansion options are also increased, with provinces now having nationalism and their own little ways of developing. You could always invite more cultures to join, thereby increasing your governance capacity, but you will lose a bit of control on the process. Much like the empire sprawl in Stellaris, this mod adds a ‘governance capacity’ which puts a limit on how much land you can actually rule, which itself is based on the number of population in your primary culture. One of the biggest changes is actually quite familiar if you’ve played Paradox’s other game Stellaris.
